Galaxy Gates

Posted: June 24, 2010 in All You Need To know About DarkOrbit
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Galaxy Gates are special gates that take you to another part of the galaxy, where you get slammed by aliens and die, or survive to fight another day Ok, that’s a bit simplistic, but you get the general idea.

To get a Galaxy Gate, you have to build one. To build one, go to the home page and click “Galaxy Gates.”

There, you will find a big blue button that says “Energy” with a number after it. This button works like a simple slot machine, in essence.  (In fact, you’ll often hear more experienced players joke about having to “pull the arm” or “play the slots” – they are referring to the Galaxy Gate materializer on the home page. ) Anyway, on the big blue button you will usually see a number that says 100u – meaning, each time you click that button, you spend 100 uri and in return, you get any of the following:

  • A random piece of one of the three available Galaxy Gates
  • Free repair credits
  • Xenomit
  • Lots of free Elite ammo, rockets, mines, etc.
  • Extra hit points

While technically, the items you receive are “worth” more than 100 uri, it really isn’t worth spending precious uri to take a chance at a random result when you are still struggling to equip your ships with shields and lasers. It is much better to use the Galaxy Gate *FOR FREE*

This is simple: Keep collecting bonus boxes, whenver you see one, grab one. Some of them contain what is called “Galaxy Gate Extra Energy.” Each of those is worth one free go at the galaxy gate. You will know if you have any of these “extra energies” – and how many – by simply going to the galaxy gate page on the home page. When you click on it, you will see a line that says “Extra Energy” with a number after it. That is how many times you can click the blue Energy button for free. Also, the big blue Energy button will say “0u” – meaning it costs zero uri to press the button.

When you click the button, it will pause for a few seconds, then below it, you will see what you have won. Be patient, sometimes the “lag” between pressing the button and seeing the “prize” can be a bit longish. Anything you have won is automatically added to your ship’s inventory.

By collecting bonus boxes, and using the free galaxy gate energy, you can accumulate a pretty significant amount of uri, free ammo, repair credits, and xenomit, while at the same time, slowly building yourself a galaxy gate to eventually jump into and die The free repair credits are worth the time spent grabbing the occasional bonus box alone to gather those free extra energies!

Occasionally when you click the Energy button, you will get a duplicate part of one of the gates. When this happens, you get a “multiplier.” To use the multiplier, just click the little check box to the right of the multiplier – that will activate and use it the next time you hit the Energy button. The multiplier simply doubles (or triples, quadruples, etc) the amount of whatever you receive the next time you hit the energy button.

If your ship is already full of lasers or rockets, and you “win” lasers or rockets using the Galaxy Gate, you will STILL get the lasers or rockets. You can check this by looking at your ammo levels in the game.

About the Free Repair Credits:

Dark Orbit has not updated the game fully yet regarding the usage of these. When you have free repair credits and die, it will automatically use one of them (except during space ball, where it is already free), but the button will still say it costs 500 uri to repair. Click the repair button anyway, it will NOT deduct 500 uri from your uri balance. It will deduct one of your free repair credits.

If you are a Premium member, you already get free repairs, so obviously the free repair credits are useless to you However, they will accumulate regardless and can be used to repair your drones for free.  Of course, all those free repair credits would be handy should you cease to be premium in the future!  Also, as a Premium member, it only costs 95 uri, not 100 uri, to use the slot machine

You can find out how many free repair credits you currently have by going to the Home Page, Hanger, Equipment section, then click on one of your drones. When you click on it, look at the bottom of the pop-up – it’ll show how many repair credits you have.

You can use the repair credits to repair your ship or to repair a drone, although you shouldn’t bother repairing drones until they are 85% or more damaged…

More about the Galaxy Gate:

I am simplifying the following a lot! To learn more, check the forums. The Galaxy Gates are very much like the Birthday Gate for those who had access to it – except the Birthday Gate aliens are at half-strength and pay half.

There are three galaxy gates that can be built: Alpha, Beta, and Gamma, often referred to as A Gate, B Gate, and Y Gate. Alpha sends wave after wave of aliens at you, at normal strength, Beta at double strength (pay double), and Gamma at triple strength (pay triple). It is recommended that one not enter the Galaxy Gate until one is close to full elite, as it is a tremendous challenge

After each round of aliens, you can choose to go to the next round, or leave the gate to reenter at a future time (this is new – used to be you had to stay in the gate until you finished it or died). You have three free lives in the galaxy gate, once you die three times you lose the gate and have to rebuild it and start all over – but repairing your ship is free.

Each gate has exactly the same number of aliens, in the same order.  There are 10 rounds total:

  1. 40 Streuners – easy.  Just sit in the middle and kill them.  Don’t bother with cargo until they all dead – you’ll lag out.
  2. 40 Lordakians – Easy.  Let them bunch up, circle around them, kill. Don’t bother with cargo until they all dead – you’ll lag out.
  3. 40 Mordons – Easy.  SLOW moving.  Kill them, run to corners to repair if needed. Grab all cargo.
  4. 80 Saimonites – Moderate. Pay attention to hit points.  Put an extra engine or three on your battle config, an extra lazer or three on your speed config. Don’t bother with cargo until they all dead – you’ll lag out.
  5. 20 Devolarians – Easy but pay attention.  Don’t get too close to the pile – when they shoot, can cause bad lag.  Run to corners to repair.  Use fly-by technique to select next one. Grab all cargo
  6. 80 Kristallinians (little kris) – Moderate to hard, pain in the but.  Expect it to take 2 hours. Use fly-by technique. Patience is key. Don’t bother with cargo until they all dead – you’ll lag out.
  7. 20 Sibelons – Easy, same notes as devos.
  8. 80 Sibelonites – Moderate, same as saimonites.  Load up your 75 in 60 minute quest and kill 2 birds with one stone.  If doing quest, use x2 and x3 to speed it up.
  9. 16 Kristallonians (big kris) – Easy to moderate, same notes as devos and big sibs. Grab all cargo.
  10. 30 Protegits.  Hard. Recommend using a FE Vengi with 2 speed configs, or FE goli with 2 speed configs. recommend x2 or x3 if you have it for at least the first half of them.  When they start to run, break off attack  and let them run to corners where you can pick them off later.  Almost impossible to get away to repair, so try to get some extra hit points from the galaxy gate before you go in.  Use fly-by technique. Don’t bother with cargo until they all dead – you’ll lag out.

Fly-by technique is this: don’t go up to the pile to select one to kill, instead, using your mini-map, send your ship “flying by” the pile, just barely in their reach, clicking on the pile to select your next target as you fly by, then, turn around and start slowly circling around the pile until you see your lasers shooting, then circle pile as normal.

Some of these rounds can be useful to complete quests at the same time.  For example, one of the “Get Moving” Mordon quests is 50 Mordons in 20 minutes.  Kill the 40 Mordons in the gate, then jump out and rush up to 3-2 or 3-4 and kill the remaining 10 Mordons.  If you use x2 ammo, you can kill the 40 Mordons in the gate in much less than 10 minutes, leaving you more than 10 minutes to hunt down the remaining 10 in the maps.  There is also a 75 Sibelonite quest (in 60 minutes) that can easily be done in the gate.

Should you survive, you will be granted lots of credits, uri, honor, and other goodies, along with a lovely little gold circle that will remain just above your name

Alpha gate, when complete, pays:
4,000,000 Experience Points
200,000 honor points
20,000 uridium
20,000 x4 lasers (whites)

Beta gate pays double the Alpha gate, and Gamma (“Y”) gate pays triple the Alpha gate.

If you are curious, this is what you will earn from killing all the aliens, NOT including any cargo sales:  21,618,000 total credits, 6,488 total uri, 2,467,200 experience points.  That’s for the Alpha gate.  Double for Beta, triple for Gamma.

And, of course, you get a really cool golden ring above your name to show off your achievement!

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