Posts Tagged ‘Prometium’

Boosters

When hunting enemy ships, consider using only the following boosters: Shield Booster (25%), Hitpoint Booster (10%), and Damage Booster (10%). There is one interesting side effect to note when using boosters: the stronger your initial position, the more value the booster gives you. Here are the effects using damage boosters:

1x ammo (no promerium) with booster = 1.10x
1x ammo (with promerium) = 1.30x
1x ammo (promerium) with booster = 1.43x
2x ammo (no promerium) with booster = 2.20x
2x ammo (with promerium) = 2.60x
2x ammo (promerium) with booster = 2.86x
3x ammo (no promerium) with booster = 3.30x
3x ammo (with promerium) = 3.90x
3x ammo (promerium) with booster = 4.29x
4x ammo (no promerium) with booster = 4.40x
4x ammo (with promerium) = 5.20x
4x ammo (promerium) with booster = 5.72x

So the booster value for an FE Goli (4.8k Damage 1x) ranges from 0.48k additional damage to 2.5k additional damage.

It is interesting to note that 3x ammo with promerium is almost the same as 4x ammo without promerium! Further, 3x ammo with promerium AND boosters can be almost 30% better than 4x ammo without promerium or boosters. If the fight between relative equals using the same ammo with one being a promerium user and the other being a booster user, it is clear that promerium wins by a lot!

Like ammo, adding boosters to rockets gives the best results for the best rockets. Here are the damage booster effects for rockets:

1k Rocket (no promerium) with booster = 1.10k
1k Rocket (promerium) = 1.30k
1k Rocket (promerium) with booster = 1.43k
2k Rocket (no promerium) with booster = 2.20k
2k Rocket (promerium) = 2.60k
2k Rocket (promerium) with booster = 2.86k
4k Rocket (no promerium) with booster = 4.40k
4k Rocket (promerium) = 5.20k
4k Rocket (promerium) with booster = 5.72k

Thus, the value of the booster ranges from 0.10k additional damage to 0.52k additional damage.

If a FE Goli Premium Player with the auto-rocket chip (PAFE from now on) attacks with 3x ammo and 4k rockets, he/she will generate 22.5k damage per second.

Shield Boosters
Unlike the damage booster, the shield booster gives a stronger effect than using promerium (20%). To get 60 minutes of promerium based shield enhancement takes 60 promerium which costs 6 xeno at 10 Uri per xeno = 60 Uri equivalent per hour. So 1 days additional protection costs 24 (hours per day) x 60 (uri per hour) = 1,440 uri verus 10k uri for the booster. Here are the shield booster effects for an FE Goli in speed mode using 190k shield points as a standard:

Standard with promerium = 228 shield points
Standard with booster = 285 shield points
Standard with both = 342 shield points

Using both promerium and shield boosters almost doubles (1.8x) the shield value, making it possible to take on both an FE Goli and an FE Venge or an FE Goli and a near FE Goli or 3 weak Golis. This is a very powerful effect and I believe worth the high cost.

Hitpoint Boosters
A hitpoint booster increases the amount of hitpoints your ship can take by 10%. The hitpoint booster does NOT increase the amount of hitpoints damage you do!! The value of this booster increases with the hitpoints of your ship. Thus different ships get different value using the booster. Here are the booster effects for all ships:

Phoenix (4k)——-with booster = 4.4k
Yamato (8k)——–with booster = 8.8k
Defcom (12k)——-with booster = 13.2k
Liberator (16k)——with booster = 17.6k
Piranha (32k)——–with booster = 35.2k
Leonov (64k)——–with booster = 70.4k
Nostromo (64k)—–with booster = 70.4k
Big Boy (128k)——with booster = 140.8k
Vengeance (180k)–with booster = 198.0k
Goliath (256k)——-with booster = 281.6k

The value of the booster for each ship type is given below:

Phoenix —– = 0.4k
Yamato —– = 0.8k
Defcom—— = 1.2k
Liberator—– = 1.6k
Piranha—— = 3.2k
Leonov——- = 6.4k
Nostromo—– = 6.4k
Big Boy——- = 12.8k
Vengeance—- = 18.0k
Goliath——- = 25.6k

So if attacked by a PAFE Goliath this means

Goliath =1.10 additional seconds of life
Vengeance =0.80 of additional seconds life
Big Boy =0.56 seconds of additional life
Nostromo =0.29 seconds of additional life
Leonov =0.29 seconds of additional life
Piranha =0.15 seconds of additional life
Liberator =0.07 seconds of additional life
Defcom =0.05 seconds of additional life
Yamato =0.04 seconds of additional life
Phoenix =002 seconds of additional life

It is clear that ships below the Vengeance have almost no net benefit and should never buy this booster.